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711.
Animal cooperation has puzzled biologists for a long time as its existence seems to contravene the basic notion of evolutionary biology that natural selection favours ‘selfish’ genes that promote only their own well-being. Evolutionary game theory has shown that cooperators can prosper in populations of selfish individuals if they occur in clusters, interacting more frequently with each other than with the selfish. Here we show that social networks of primates possess the necessary social structure to promote the emergence of cooperation. By simulating evolutionary dynamics of cooperative behaviour on interaction networks of 70 primate groups, we found that for most groups network reciprocity augmented the fixation probability for cooperation. The variation in the strength of this effect can be partly explained by the groups’ community modularity—a network measure for the groups’ heterogeneity. Thus, given selective update and partner choice mechanisms, network reciprocity has the potential to explain socially learned forms of cooperation in primate societies.  相似文献   
712.
In an inclusive fitness model of social behaviour, a key concept is that of the relatedness between two interactants. This is typically calculated with reference to a “focal” actor taken to be representative of all actors, but when there are different interaction configurations, relatedness must be constructed as an average over all such configurations. We provide an example of such a calculation in an island model with local reproduction but global mortality, leading to variable island size and hence variable numbers of individual interactions. We find that the analysis of this example significantly sharpens our understanding of relatedness. As an application, we obtain a version of Hamilton's rule for a tag-based model of altruism in a randomly mixed population. For large populations, the selective advantage of altruism is enhanced by low (but not too low) tag mutation rates and large numbers of tags. For moderate population sizes and moderate numbers of tags, we find a window of tag mutation rates with critical benefit/cost ratios of between 1 and 3.  相似文献   
713.
Understanding human institutions, animal cultures and other social systems requires flexible formalisms that describe how their members change them from within. We introduce a framework for modelling how agents change the games they participate in. We contrast this between-game ‘institutional evolution’ with the more familiar within-game ‘behavioural evolution’. We model institutional change by following small numbers of persistent agents as they select and play a changing series of games. Starting from an initial game, a group of agents trace trajectories through game space by navigating to increasingly preferable games until they converge on ‘attractor’ games. Agents use their ‘institutional preferences'' for game features (such as stability, fairness and efficiency) to choose between neighbouring games. We use this framework to pose a pressing question: what kinds of games does institutional evolution select for; what is in the attractors? After computing institutional change trajectories over the two-player space, we find that attractors have disproportionately fair outcomes, even though the agents who produce them are strictly self-interested and indifferent to fairness. This seems to occur because game fairness co-occurs with the self-serving features these agents do actually prefer. We thus present institutional evolution as a mechanism for encouraging the spontaneous emergence of cooperation among small groups of inherently selfish agents, without space, reputation, repetition, or other more familiar mechanisms. Game space trajectories provide a flexible, testable formalism for modelling the interdependencies of behavioural and institutional evolutionary processes, as well as a mechanism for the evolution of cooperation.  相似文献   
714.
A captive pair of subadult male orangutans (Pongo pygmaeus) performed a cooperative task without training. Both partners had to pull a handle simultaneously in order for each to get food. They also learned the importance of the partner at the apparatus to make a successful response. The requirements of the cooperative task appear to have been understood by the orangutans, much like chimpanzees (Pan troglodytes) in the same situation. In contrast, capuchins (Cebus apella) succeeded in the cooperative task with a limited understanding of the requirement of the task and without taking into account the partner's role. These results gives further support to the hypothesis of a proximity of cognitive processes between chimpanzees and orangutans (in contrast to monkeys) though orangutans have not been seen to hunt cooperatively in the wild.  相似文献   
715.
Recently, behaviors that seem to function as punishment or apology have been reported among non-human primates as well as humans. Such behaviors appear to play an important role in maintaining cooperation between individuals. Therefore, the evolution of these behaviors should be examined from the viewpoint of the evolution of cooperation. The iterated prisoner's dilemma (IPD) game is generally considered to be a standard model for the evolution of cooperation. In the present study, strategies accompanied by punishment-like attacks or apology-like behavior were introduced into the common IPD simulation. Punishment and apology were represented by the P signal and the AS signal given immediately after defection. A strategy with the P and AS signals, named the pPAS strategy, was proved to be an evolutionarily stable strategy under certain conditions. Numerical simulations were carried out according to different assigned values of the costs of punishment and apology. The simulations showed that pPAS could dominate the population (1) when the cost of giving P is relatively small, (2) when the cost of receiving P is relatively large, or (3) when the cost of giving AS is relatively large. The relative cost of giving AS had the clearest effect on the success of pPAS. pPAS can dominate the population even when a dominance asymmetry of the costs between two players was introduced. The present results suggest the possible evolution of social behaviors like punishment or apology as a means of maintaining cooperation. This revised version was published online in November 2006 with corrections to the Cover Date.  相似文献   
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